This was a project done for a group university project. I was responsible for input in aspects of the projects game design, creation the enemies of the game, and the textures for their model once they were created by another member of the team. I also did textures for other props in the environment, such as the bridge and canal pathway.
The game itself was created in the Unity game engine.
Enemies were designed to look like English hunters dressed in tweed.
Cropped Quack Ops Gameplay