Website powered by

The Planet of the Caves.

This is a university project from 2015, The Planet of the Caves.

The protagonist creature.

The protagonist creature.

The protagonist changes colour according to emotion.

The protagonist changes colour according to emotion.

Scarf and hood variations.

Scarf and hood variations.

The protagonist changes colour according to emotion.

The protagonist changes colour according to emotion.

Protagonist actions. The scarf would be the players primary means of interaction with the game world.

Protagonist actions. The scarf would be the players primary means of interaction with the game world.

Protagonist actions.

Protagonist actions.

Male Enemies development.

Male Enemies development.

Male Heavy Enemy colour sets.

Male Heavy Enemy colour sets.

Male Thin Enemy colour sets.

Male Thin Enemy colour sets.

Female enemy design.

Female enemy design.

Female enemy colours.

Female enemy colours.

Enemy weapon ideas.

Enemy weapon ideas.

Dog enemy dev. Side View.

Dog enemy dev. Side View.

Dog enemy front view.

Dog enemy front view.

Dog enemy run frames.

Dog enemy run frames.

Enemy tech that the player would face as they go through a level.

Enemy tech that the player would face as they go through a level.

Designing a mech-suit, using sketches from a previous project.

Designing a mech-suit, using sketches from a previous project.

Mech, final concept.

Mech, final concept.

Mech suit, additional variations. They are designed to be modular.

Mech suit, additional variations. They are designed to be modular.

Mech colour variations.

Mech colour variations.

Mech pose.

Mech pose.

Silhouettes for the enemies mothership.

Silhouettes for the enemies mothership.

Mothership.

Mothership.

The planet breaker.

The planet breaker.

The planet breaker would cut through earth like an Icebreaker through Arctic polar ice.

The planet breaker would cut through earth like an Icebreaker through Arctic polar ice.

A local wildlife threat. Designed to look as if the protagonist species and the wolf had common ancestry.

A local wildlife threat. Designed to look as if the protagonist species and the wolf had common ancestry.

Local plant life that has bio-luminescence.

Local plant life that has bio-luminescence.

Rock piles used in the levels.

Rock piles used in the levels.